Archive for the ‘AR / VR’ category

New York Photonics Golf, Annual Meeting and Light & Sound Interactive

August 10, 2017

New York Photonics Annual Golf Tournament
New York Photonics Annual Meeting
Light & Sound Interactive

All in one week.  All in September.

The 2017  New York Photonics Annual Meeting
Tuesday, September 12, 2017
Annual Meeting and Panel: 3:30PM – 5:30PM
Networking Reception: 5:30PM – 7:00PM 

HYATT REGENCY ROCHESTER
Concurrent / Co-located with Light & Sound Interactive
Registration begins at 3:00PM

Speakers and Panelists

 

 

  • Bryce Tennant, Chief Technology Officer, Precision Optical Transceivers
  • Alexis Vogt, Optics Professor, Monroe Community College
  • Sujatha Ramanujan, Director, Luminate, the Photonics Start-up Competition
  • P. Scott Carney, Optics Professor & Director, UR Institute of Optics
  • Tom Battley, Executive Director, New York Photonics

Panel Discussion:
There has been a lot of great news about the Finger Lakes Optics, Photonics and Imaging Industry in the past year.  Companies are growing and business has seen steady growth.  What is the current state of our OPI ecosystem?

>>Click Here To Learn More or to Register<<

Audience:    RRPC members, Manufacturers, CEO’s and management;  economic development stakeholders; high technology entrepreneurs and service professionals; investment professionals, CPA’s, attorneys, workforce development professionals.

Agenda:
3:00 – 3:30    Sign-in
3:30 – 4:00    Introductory remarks, Annual Awards, New Board Introduction
4:00 – 5:30    Panel Discussion and audience interaction
5:30 – 7:00    Networking / refreshments


Learn more about the New York Photonics Annual Golf Tournament
Ravenwood Golf Center
Monday, September 11th.
>>Click here<<



Learn more about Light and Sound Interactive

  • Augented Reality, Virtual Reality, Gaming and the Convergence of Light and Sound
  • Innovators, Thought-leaders, Industry-Modifiers and Disruptors
  • New Modes of Multimedia and Performance
  • Hear, Participate, Observe or Blur the Boundaries

 >>Click Here<<


 

Light and Sound Interactive, Rochester, 2017

August 7, 2017

Light and Sound Interactive 2017
Co-located with the New York Photonics Annual Meeting

September 12-14
Rochester Riverside Convention Center and Hyatt Regency
Rochester, NY

For businesses:

  •  Showcase products at the Trade Show
  •  Meet perspective employees at the Career Fair
  •  Discover new technologies
  •  Meet potential customers
  •  Meet potential suppliers
  •  Meet with startups
  •  Networking
  •  Enjoy entertainment

For researchers:

  • Learn about featured technologies and new applications both within and outside of their current areas of focus
  • Interact with like-minded faculty from UR and RIT and other Universities to meet and exchange ideas and form new collaborations
  • Interact with future collaborative partners
  • Entertainment and inspiration!

For students:

  • Hot content, good job opportunities.
  •  Learn more about the featured technologies
  •  Both RIT and UR have multiple programs that are directed at some of the
  • featured technologies. For example:
  •  LSI Games track geared towards RIT’s game program
  •  LSI Imaging track geared towards RIT Center for Imaging Science
  •  LSI Music track geared towards UR’s Eastman school and ECE Audio
  • Engineering
  •  LSI Healthcare track geared towards URMC and Biomedical Engineering etc.
  •  Talk with companies and explore career opportunities
  •  Entertainment!
  •  Network with peers, possible employers, etc.

 

Why are light- and sound-technologies of such interest today?

LSI technologies are the fastest growing in the world. They will change the way we interface with computers, access the Internet, entertain ourselves, travel (autonomous vehicles), and interface with the real world and with each other. VR/AR alone is projected to grow from $6 billion in 2016 to over $100 billion in 2020. As another indication, the market capitalization of just four companies that are investing heavily in these technologies (Apple, Google, Facebook, and Amazon) have gained $1.9 trillion in the last nine months, or over 40% of the gain in the entire U.S. stock market. These companies are developing light and sound technologies that will change our world.

Why Rochester?

The Finger Lakes Region, recognized as the nation’s Optics, Photonics & Imaging (OPI) cluster, is world famous for two LSI technologies: imaging and music. Rochester is the Imaging Capital of the World – the birthplace of imaging giants Kodak, Xerox, and Bausch & Lomb – and Rochester is an international center for music, with the world-famous Eastman School of Music at the University of Rochester and home to the Xerox Rochester International Jazz Festival.

LSI brings these together for the first time. Rochester also has two leading universities with schools focused upon OPI: The University of Rochester and the Rochester Institute of Technology. Rochester’s imaging industry is built on it’s optics industry.

The Rochester region has more optics manufacturers than any other region in the U.S. These companies provide optical components to a wide range of light-based technologies, including components to all of the major VR/AR makers in the U.S. All told, between startups, and small, medium, and large companies.

The New York cluster has over 120 firms in the optics, photonics, and imaging industries. Most recently, Rochester became the headquarters for the U.S. Institute for manufacturing integrated photonics, known as AIM Photonics. Finally, the greatest asset Rochester has for the photonics industry is it’s highly educated and experienced workforce. Literally tens of thousands of people have worked in an optics, photonics, or imaging company at some time in their career. OPI companies that choose to locate in Rochester will be close to world class universities, suppliers, and a labor force to support them.

If you are a company, an academic or a student with a passion for OPI, you need to be at Light & Sound Interactive this September.

Google Glass 2.0 Is a Startling Second Act

July 21, 2017

AR/VR applications continue to be developed.  Anyone who thinks this is going away needs to buy stock in buggy whips.

The trendy-creepy glasses flopped. Then the tech giant realized that the future of wearables was in factories and warehouses.

The original Glass designers had starry-eyed visions of masses blissfully living their lives in tandem with a wraparound frame and a tiny computer screen hovering over their eye. But the dream quickly gave way to disillusionment as early adopters found that it delivered less than it promised—and users became the target of shaming from outsiders concerned about privacy. Within three years, Alphabet (the parent company of Google and its sister company, the “moonshot factory” called X) had given up Glass for good—or so people assumed.

What they didn’t know was that Alphabet was commissioning a small group to develop a version for the workplace.

Read more.  It’s good: Google Glass 2.0 Is a Startling Second Act | WIRED

Has The Stealth Company Varjo Solved Vision-Quality VR? | WIRED

June 21, 2017

A new technology for VR headsets puts the so-called screen-door effect in the past.

Source: Has The Stealth Company Varjo Solved Vision-Quality VR? | WIRED